In my search for reading material for the wee one, I came across a post by Sarah Laskow of Atlas Obscura on “Choose Your Own Adventure” books. These can feel like being lost in a maze and running through twists and turns only to find dead ends, switchbacks, and disappointment. In the books—for those not familiar with them—you read until you come to a decision point, which prompts you to flip to another page, backward or forward.
The early books in the series, which began in 1979, have dozens of endings, reached through branching storylines so complex that that trying to keep track of your path can seem hopeless—no matter how many fingers you stick into the book in order to find your way back to the key, fateful choice. You might end up back at an early fork again, surprised at how far you traveled only to reemerge at a simple decision, weighted with consequences that you couldn’t have imagined at the beginning.
The last installment of the original “Choose Your Own Adventure” series came out in 1998, but since 2004, Chooseco, founded by one of the series’ original authors, R.A. Montgomery, has been republishing classic volumes, as well as new riffs on the form of interactive fiction that seemed ubiquitous in the 1980s and ’90s. The new editions also carry an additional feature—maps of the hidden structure of each book.
Choose Well
For years, fans have been creating visualizations of the forking structures of “Choose Your Own Adventure” books. Often, they’re interested in the types of outcomes at the end of each path. One map labels each ending as “new life, return home, or death,” and another separates them into “cliffhanger, solution, or death.” Christian Swinehart’s extensive graphical analysis of the books labels the endings as “great, favorable, mediocre, disappointing, or catastrophic.”
On the official maps, however, the endings aren’t coded in any way that reveals their nature. Instead, they operate according to a simple key: each arrow represents a page, each circle a choice, and each square an ending. Dotted lines show where branches link to one another.
Locating Atlantis
In Journey Under The Sea, you’re trying to locate Atlantis, and while each of the 42 endings is distinct, they can be grouped into categories.
There’s disappointment: You give up the search and someone else finds Atlantis, you don’t quite get there, your ship is destroyed, your eyesight is damaged.
There’s hope: A mysterious submarine saves you, you give up the search but get a second chance, you glimpse Atlantis in the sky.
There are sea dangers: You might ride a whale, get eaten by a fish, escape a shark, get eaten by shark, die by poisonous snake bite, escape a whirlpool and find your ship, escape a whirlpool but die in the ocean, get spit out of a whirlpool and find your ship, or explore a deep hole that you can’t escape from.
There’s Atlantis itself, but you might destroy it before you get in. You might meet Atlanteans and, in a rare case, end up back on the surface. More often, you stay with Atlanteans, who appear in different guises in different endings. You might travel through space-time with them, be an advisor to their king, lead a revolution, end up in a dungeon, get gills implanted, live out your life in a Atlantean zoo, or become a blob of light, an Atlantean farmer, Atlantean musician, or Atlantean historian.
Oh, and there’s also a secret deepwater laboratory.
This book is particularly tough on readers. One analysis found that more than 75 percent of the endings are unfavorable or deadly. One of the most poignant endings is the one where you choose to pull back from your search and someone else finds Atlantis. You regret giving up your search, but, the book says, “You didn’t really have a choice. Did you?”
You can check out the book on Amazon.
Oh, man, I loved these books! I must’ve had twenty of them. I used to cheat, though, and follow the “good” ending backwards through the book so I could pick the right path from the get-go. Glad kids can still enjoy these!
Lol – I used to do that with mazes 😀
Nicholas, I just ordered Journey Under the Sea to preview for the book discussion with my granddaughters. They need to approve any further buys. ?Christine
I’m looking forward to hearing what they thought of it!
Never heard of these books, Nicholas! Interesting to consider for my great-grandkids, babies now. I’ll introduce the books to their parents and get their thoughts. I’ve become the book GramGram! So, looking for different kinds of books! Thanks for this post! ?? Christine
Lol – I like the title of “book GramGram” 😀
I’m so glad you found the post helpful 🙂
Thanks for the introduction to these, Nicholas. I think our grandson is a little young for them at the moment, but well-worth considering when he is older.
Best wishes, Pete.
Same here–the wee one is way too young for these, but I hope she will enjoy them in the future 🙂
I’ve never heard of these books, but they sound so interesting. I like that idea of the choices leading us on different paths, and the reader participation is interesting. I just bought it. Tornado boy is still too young, but time flies. 🙂
Very Sunwielder, isn’t it? 😀
Yup. That’s what I was thinking, but of course, interactive – a literary role-playing game. 😀
I used to LOVE these types of books as a kid! Glad to see in this digital age that they are still going.
My feelings exactly 🙂